|Transform tools||Measure tools||Pivot and coordinates tools||Eyedropper tools|
|Reference rotation||Divide distance / clone between||Pivot tools||Replicator|
|Local reference rotation||Distance||Local isolation||Eyedropper|
|Object related tools||Utilities||UI reference||Install notes|
|Interactive 2D Array||Paneling and detailer||Viewport elements colors|
|Pattern Array||Map tools||Ribbon Tab|
|unHide by selection||Snap states|
|unFreeze by selection||Color clipboard|
The main goal of refGuides plug-in is to improve and speed up architecture modeling, or any case where precise measurements are needed.
It allows to create construction guides, for accurately position and model objects. This guides can act as rulers, displaying custom measurement units in the viewport.
The main functionality of this toolset consist in the creation of two types of reference objects : linear guides and protractors.
Another feature is the ability to place intersection marks where linear guides intersects in space. Use this feature with the Intersection points option, or holding the ALT key during placement.
Line guides have two parameters: Units and Extension.
Three creation modes are available:
Free space mode
This mode place a guide by determining a direction from two points.
Orthogonal space mode
Polar space mode
- Press ALT during placement to enable intersection points.
- Press ALT + SHIFT to place a protractor.
- The tools have a “continued creation” mode for placing more than one guide in one action.
The UI option for the creation modes shows a floater with the general settings for the guides, protractor placement and intersection points option.
Use the guides as a ruler display in viewport unit steps
Display units for the current selected guide.
Display units for all the guides in the current view (skips hidden or isolated guides).
Provides settings to change the guides color, layer name, intersection points behavior and object type.
Custom Object mode has a direct access for guide properties from the command panel modify tab. (Note that this feature only works with 3Ds Max 2016 and up)
Smart intersection mode will consider any planar shape on the scene as a guide. While resource consuming, it can place intersection points on imported CAD drawings. for example.
Rotates an object about a direction axis and a reference point
First, select the object you want to rotate.
Reference rotation has two alternative modes:
- Default mode: The rotation will take place in a temporary coordinate system, defined by a work plane.
- Free mode: Rotation is not restricted to a temporary coordinate system.
2-point CAD-like rotation. Rotates an object about a local coordinates direction axis and a reference direction
Used to scale an object with a reference length to stretch and a target length; works as a 4-point scale method.
> First, select the object to scale.
The tool works picking two reference distances, one representing a reference length to stretch up or down, and a second one representing the new distance.
The reference scale tools has three modes:
- Normal: Operation done in world space.
- In context: Operation done in local coordinates.
- Xform: Instead of direct transformation, it applies a Xform modifier to the target object.
Real world units scaling in a direction. Change object’s height, length or width (or proportional length-width etc..) to a desire dimension.
Precise referential movement from a target point, and specified direction
Incremental mode will change the target point to the Origin point instead of the default End point.
Move / Rotate / Clone an object around a reference center object.
LOOK AT Will apply to the object a look at animation constraint, keeping the object always “looking” at the center.
Orthogonal tracking (SHIFT) has a axis-lock feature: Keep SHIFT pressed, and having vertex snap activated, move the cursor to a vertex and press CONTROL, the tracking will be restricted to the nearest axis, and then you can track any point, the line will lock to that specific axis. This feature works in all the tools that has a orthogonal tracking feature.
Sets reference points between a reference distance.
You can use the Divide distance | input mode tool to type the subdivision steps instead of mouse tracking.
Live visual feedback measure tape.
The result of the last measure will be copied to the clipboard and each measure is traced to the listener after finishing using the tool.
The alternate tool Distance | continuous displays one concatenated tape with all the measures.
Measure any angle by 3 points.
Pick points to draw an a closed polygonal region and measure its area.
Orthogonal mode is available for the measure tool, press SHIFT between point picks.
Cubic volume measure tool. It’s not restricted to selected object mass, instead is measured as an empty space container box.
Pivot repositioning commands
While there already are tools available to reposition an object’s center pivot, this one groups them in a convenient UI, that pops down from the toolbar or ribbon button.
LEFT CLICK on any button to keep the UI open, or RIGHT CLICK to instantly close it.
Isolate / unisolate selected object and set an active work grid with it’s local coordinates.
Note: If more than one object is selected, Local isolate will use the first object in the selection to set the grid.
Replace any node with an instance or reference of another source node.
- By Default, replicator will keep the original node material and transformation. to replace the transformation, activate the checkbox in the ribbon or the check button macro. Note that the original position is always maintained.
- Multitarget toggle will disable multiple targets.
Properties, modifiers and appearance copy tool, from a source object to a target object or objects
Note that, Eyedropper will replace any matching or similar property, regardless of the node class. I.E: You can copy the diameter of a circle shape to a sphere object, and so on.
UVWmap copy will copy applied UVW modifiers and attempt to copy direct mesh mapping, so if a editable poly or mesh is collapsed, there is a chance their mapping coordinates will be copied.
Will copy the active settings on the filters dialog:
Additional available modes:
Quickly create a 2.5D Array of objects, picking points in the viewport.
Make complex rule-based object arrays; walls, mosaic patterns…
Note: The preview needs to be updated after making changes to the rules.
This tool will temporally display all hidden objects (and hide visible ones). Select the ones you want to unhide and Press “Done” on the floater.
This tool will temporally display all frozen objects (and freeze visible ones). Select the ones you want to unfreeze and Press “Done” on the floater.
Convenient shortcuts to enable / disable standard transformations locks on the current selected objects.
Create a grid of panels (boxes or custom geometry) in a planar surface. Originally intended to fast model furniture cabinets and add handles, now is a multi-purpose tool.
Best suited to be used as a complement of the Paneling tool. This utility allows to parametrically place an object over a selection
Re-center pivots is intended to address situations where the detail object has a displaced pivot from its center, or to correct misplaced pivots in the result.
Texture coordinates related tools
Fit, center, reset UVW gizmos (this tolls are only available by default through the UVWmap modifier in the command panel, they where written from scratch ) and delete UVW or UVWxform modifiers in selected objects from a convenient dialog.
By default, Delete UVWmap removes only the last modifier on object’s stack. Use LEFT CLICK to delete all the modifiers in stack. The same applies to Delete UVWXform.
Add individual UVW modifiers to a selection of objects, poly elements or faces. Randomize gizmos, transform direct mesh coordinates or add random UVWxform modifiers
Save current active snaps as a named set and reuse them from the floater dropdown list
Dockable color swatches bar
You can change the color palette used to represent points marks, lines and other kind of visual helpers within the tools. Change the colors in the pickers or use one of the presets.
You can find the tools in the customization dialog under the categories of HAG refGuides, HAG DesignToolBox and the extras in HAG tools
Options not available in toolbars:
Options not available in toolbars:
Options available in toolbars as Checkbuttons: